Maze Slaughter

Internship

During my internship, I was tasked to create assets for the upcoming game “Maze Slaughter”.

The first asset needed was a carpenters hammer, a melee weapon for one of the characters. To fit in the story it was required to look like it was in use for multiple years beforehand.

The second asset needed was a weapon. It resembles a futuristic submachine gun with two different fire modes.